Today we were given a female character that we were then asked to unwrap.
I personally found this difficult. This is bewcause i didnt really grasp unwrapping when we have done mit previously. But after spending many hours doing it (still encountering the odd problem) i feel like i have a good understanding of what needs to be done to be able to change a 3D model into a 2D object that i can then paint.
Wednesday, 24 October 2012
Monday, 22 October 2012
3D modelling challenge and mudbox
Today we had to model a character, any character that we wanted in a certain amount of time. When i started i wasnt quite sure what i was going to make. But then when i started i felt that it was going well, but then my computer started to freeze alittle and then i didnt have much time to continue afterward.
Afterward i then went onto mudbox where i continued with the alien that i started last week. I feel like this is going really well and am enjoying using mudbox over 3Ds max at the moment.
Afterward i then went onto mudbox where i continued with the alien that i started last week. I feel like this is going really well and am enjoying using mudbox over 3Ds max at the moment.
Wednesday, 17 October 2012
unwrapping and mudbox
Today we did more work on unwrapping a model so it can be painted in 3Ds max, we then exported the alien that we werer given into an .OBJ file, and tehn opened it in mudbox. we then jus had a look at what was possible by using this program.
i found this really enjoyable and can see me developing my skill further when im at home when i eventually get my new laptop.
i found this really enjoyable and can see me developing my skill further when im at home when i eventually get my new laptop.
Monday, 15 October 2012
Cartoon Character
Today i carried on with the cartoon character that i created last week. i then attempted to make my character without the eyeball. i found making the eye socket pretty difficult, this is because the geometry needed to be changed to go around the eye ball.
Monday, 8 October 2012
character making
Today we started using the skills we know already to create a character, the character that we made was a cartoon character, this means the lines were simpler than modelling realistic people (that would need more time and skill)
When i was creating my character i felt confident with what i was doing, the only thing i remotely needed help with was the topology of the object as i created the shape of the character.
When i was creating my character i felt confident with what i was doing, the only thing i remotely needed help with was the topology of the object as i created the shape of the character.
Wednesday, 3 October 2012
Mapping cont...
We then used UVW unwrap to texture a carton, this was problematic until i realised i didnt have the right edges that i wanted to weld.
Unwrapping UVW
Today I
have also taken a cup along with a piece of paper and re-created the actual net
version of the object. This gave me a better understanding on how to visualise
the net of an object before I have made it, this then makes the process of
mapping quicker.
Monday, 1 October 2012
plane
I then attempted to create a plane by using blueprints of the front, back, side and top. This is how far i got in the process. during this process i found it initially difficult to line up all of the vertext in the given positions (making the most out of each view port that i can to make sure that it is exact to the blueprint)
Todayy
Today we have been through loop topology. this allows me to create a model that would be easy to animate and also helps overal modelling. i also learnt many different shortcuts for certain buttons like, pan, rotate and scale. i have also looked at the allign tool and how it can be used.
Finally i have learnt how to create a plane that has a texture on it, making it bumpy using the displace modifier and a back and white noise map on the material editor
Finally i have learnt how to create a plane that has a texture on it, making it bumpy using the displace modifier and a back and white noise map on the material editor
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