Wednesday, 26 September 2012

texturing

today we went through how to UVW mapping and baking, this involves changing a texture that has either been created or found off the internet and edited e.g pressing Face to flatten the texture onto a certain surfae.

We also went through the different buttons on the material editor and the function of each button

Upto now

Upto now i have spent the last 2 sessions getting bak into 3Ds max, i have made two cars and an odd bird/penguin type thing.... :s

Welcome

This is my first blog where im going to put posts about my progress in my course.