Monday, 3 December 2012
finally
i finally completed my drums, it may have took longer than anythingelse that ive made so far but i think it was worth it.
03/12/2012
Today i started by creating the lights that i am going to have in my scene. I think that the amount of polygons that i used may be too many but i feel it helps wit the overall look of the objects.
Monday, 26 November 2012
26/11/2012
Today we started the day by modeeling a 3D car, i felt this went really well and i enjoyed it alot.
After this we then created a weird box in groups of 2, i was in a group with sam russell, this was a slow process but we eventually got there in the end..... it was pretty good.
After this we then created a weird box in groups of 2, i was in a group with sam russell, this was a slow process but we eventually got there in the end..... it was pretty good.
Wednesday, 14 November 2012
14/11/2012
Today we used a mixture of mudbox and 3Ds max to create a character and then sculpt it and also putting textures onto the object. This gave me a better understanding of how to import and export to and from 3Ds max
Monday, 12 November 2012
12/11/2012
today i continued with the Drums that i started last week, i then finished the stand of the snare drum and then started creating the Kick Drum. This took me a short amount of time but i used a large amount of the time researchin the positioning and the details of each drum.
I have now finished the 2 Kick drums and now starting the drum that is horizontal (Dont know the name of that drum at the moment), when im creating these i am saving time by using the same overall shape of the drums because they dont really vary in shape and only size.
I have now finished the 2 Kick drums and now starting the drum that is horizontal (Dont know the name of that drum at the moment), when im creating these i am saving time by using the same overall shape of the drums because they dont really vary in shape and only size.
Monday, 5 November 2012
05/11/2012
Today i have done more research into what i want to make for my 3D modelling assignment. Aferwards i have started making the first instrument that i will have in my scene.
I am very happy with the start that i have made and im looking forward to continuing my work on this when possible. :)
Wednesday, 24 October 2012
unwrapping a female character
Today we were given a female character that we were then asked to unwrap.
I personally found this difficult. This is bewcause i didnt really grasp unwrapping when we have done mit previously. But after spending many hours doing it (still encountering the odd problem) i feel like i have a good understanding of what needs to be done to be able to change a 3D model into a 2D object that i can then paint.
I personally found this difficult. This is bewcause i didnt really grasp unwrapping when we have done mit previously. But after spending many hours doing it (still encountering the odd problem) i feel like i have a good understanding of what needs to be done to be able to change a 3D model into a 2D object that i can then paint.
Monday, 22 October 2012
3D modelling challenge and mudbox
Today we had to model a character, any character that we wanted in a certain amount of time. When i started i wasnt quite sure what i was going to make. But then when i started i felt that it was going well, but then my computer started to freeze alittle and then i didnt have much time to continue afterward.
Afterward i then went onto mudbox where i continued with the alien that i started last week. I feel like this is going really well and am enjoying using mudbox over 3Ds max at the moment.
Afterward i then went onto mudbox where i continued with the alien that i started last week. I feel like this is going really well and am enjoying using mudbox over 3Ds max at the moment.
Wednesday, 17 October 2012
unwrapping and mudbox
Today we did more work on unwrapping a model so it can be painted in 3Ds max, we then exported the alien that we werer given into an .OBJ file, and tehn opened it in mudbox. we then jus had a look at what was possible by using this program.
i found this really enjoyable and can see me developing my skill further when im at home when i eventually get my new laptop.
i found this really enjoyable and can see me developing my skill further when im at home when i eventually get my new laptop.
Monday, 15 October 2012
Cartoon Character
Today i carried on with the cartoon character that i created last week. i then attempted to make my character without the eyeball. i found making the eye socket pretty difficult, this is because the geometry needed to be changed to go around the eye ball.
Monday, 8 October 2012
character making
Today we started using the skills we know already to create a character, the character that we made was a cartoon character, this means the lines were simpler than modelling realistic people (that would need more time and skill)
When i was creating my character i felt confident with what i was doing, the only thing i remotely needed help with was the topology of the object as i created the shape of the character.
When i was creating my character i felt confident with what i was doing, the only thing i remotely needed help with was the topology of the object as i created the shape of the character.
Wednesday, 3 October 2012
Mapping cont...
We then used UVW unwrap to texture a carton, this was problematic until i realised i didnt have the right edges that i wanted to weld.
Unwrapping UVW
Today I
have also taken a cup along with a piece of paper and re-created the actual net
version of the object. This gave me a better understanding on how to visualise
the net of an object before I have made it, this then makes the process of
mapping quicker.
Monday, 1 October 2012
plane
I then attempted to create a plane by using blueprints of the front, back, side and top. This is how far i got in the process. during this process i found it initially difficult to line up all of the vertext in the given positions (making the most out of each view port that i can to make sure that it is exact to the blueprint)
Todayy
Today we have been through loop topology. this allows me to create a model that would be easy to animate and also helps overal modelling. i also learnt many different shortcuts for certain buttons like, pan, rotate and scale. i have also looked at the allign tool and how it can be used.
Finally i have learnt how to create a plane that has a texture on it, making it bumpy using the displace modifier and a back and white noise map on the material editor
Finally i have learnt how to create a plane that has a texture on it, making it bumpy using the displace modifier and a back and white noise map on the material editor
Wednesday, 26 September 2012
texturing
today we went through how to UVW mapping and baking, this involves changing a texture that has either been created or found off the internet and edited e.g pressing Face to flatten the texture onto a certain surfae.
We also went through the different buttons on the material editor and the function of each button
We also went through the different buttons on the material editor and the function of each button
Upto now
Upto now i have spent the last 2 sessions getting bak into 3Ds max, i have made two cars and an odd bird/penguin type thing.... :s
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